February 2012
6 posts
[H]andbags carriers […] are confronted with the handbag paradox that states: it...
– Future Perfect » The Handbag Paradox
Also: “Bag mapping is a useful exercise to become acquainted with the norms of a society – what we do or don’t decide to carry being a reflection of our selves and the environment in which we live and work.”
Bag mapping is a useful method to get a sense of activities and priorities when...
– Future Perfect » The Handbag Paradox
For instance, I wrote my song ‘Meadowlark’ in A major (because that was the key...
– A Wicked Case of Synesthesia | Psychology Today
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January 2012
9 posts
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December 2011
8 posts
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Mrs Tsk *: Just south of Osaka Zoo is Tobita... →
When Google Streetview passed along the streets of [Osaka’s red-light
district] Tobita Shinchi, it just happened — conveniently enough for the
Japanese authorities — to be the early hours of New Year’s day 2010. Very
few of the prostitutes were on show.
You can see the standard Tobita Shinchi presentation format: an older lady sitting in the door, beckoning customers, and...
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Interaction design is about people: how people relate to people, how people...
– Dick Buchanan (via brianlucid)
November 2011
30 posts
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I’m still working on the build instructions and proper code for the MindWave Cat Ears, but while I do, here’s the first motion-test video from this summer.
It’s a 30-second video I took of the very first time I put on a headset, flipped a switch, and saw the ears move according to my brain waves. I was able to make them stand up, flatten down, and wiggle.
That was a good day.
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Rafael Fajardo: Daily Papert: Change or Die →
“It is obvious that schools are lagging behind deep changes in our society. They are still organized on the model of production line factories. The deepest reason for the lag is neither the lack of physical technology nor the ability of educators to understand its meaning. The biggest reason is…
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As you can see, blinkered and over-zealous A/B testing may actually be causing...
– Dark Patterns: Deception vs. Honesty in UI Design
Show me how you measure me, and I’ll show you how I behave.
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…from the outside, to professionals, it all looks like rubbish. It all looks silly, trivial, why would you make that, I don’t understand it. But the people who made it, it’s absolutely brilliant, it’s the most fun they’ve ever had and it’s particularly useful to them.
—Buttons, Behaviour, Robots and Toys. What Happens When We Put Data in Things - Russell Davies
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iamdanw:
chronotape - basic functions (by Peter Bennett)
Chronotape is a tangible timeline for family history research.
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Designing a product is keeping five thousand things in your brain and fitting...
– Steve Jobs: The parable of the stones - Apple 2.0 - Fortune Tech
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MindWave Cat Ears on GitHub →
And now the arduino source code is online.
(I am not a real programmer. Please don’t laugh. Or go ahead, laugh, but then you get to fix it.)
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MindWave Cat Ears on Thingiverse →
As promised, the ears are now printable. Still working on the video, code, and instructions.
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I made a pair of robotic cat ears.
They respond to brain waves.
They can be made with a makerbot, an arduino, and a neurosky mindwave headset. I’ll be releasing the files and more documentation later this week, when I am at home with real Internet and a proper computer, rather than just my phone.
But for now, here’s a short video of my friend Amber trying to decide what to order...
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Why do we assume that simple is good? Because with physical products, we have to...
– The Russians Used a Pencil: Jony Ive on Simplicity