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Paper Bits
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Posts tagged Kinect
“For too long, intimate interaction with the computer has meant awkward usage of the mouse and keyboard on top of the usual sliders and menus UI paradigms. Who finds that sexy? Now, using the popular open-source Arduino hardware platform, the skeletal sensing capabilities of the Kinect, and the Processing programming language, sex-tech researcher Kyle Machulis will show how to create a complete, “hands-free” interaction pipeline, incorporating everything from network communication to joint sensing to hardware control. By the end of the workshop, participants will have an idea of what a fully integrated system for control of remote sex hardware requires, and how it can affect the user experience. Along the way, participants will learn about the history and current state of “intimate” technology, as well as design concerns to be taken into account when creating new interfaces.”
Art && Code 3D » 2B: Introductory Teledildonics with the Kinect and Arduino
I’d take that class.
Making Things See: A Book for O’Reilly about the Kinect | Ideas For Dozens
My goal is to introduce users to working with the Kinect’s depth camera and skeleton tracking abilities in their own projects and also to put those abilities in the wider context of the fields of gestural interfaces, 3D scanning, computer animation, and robotics.
Excellent. As Tom Armitage puts it, we need to put this stuff in the hands of designers. Right now, making the Kinect work is a difficult and fiddly task. I’m hoping this book helps smooth that process out and gives half-bright folks like me the tools to do something interesting.
Hacked Kinect sending OSC via Processing using iPad to define planes of interest.
At www.SuperTou.ch I get to play with a lot of fun toys, one late night I made this little demo in Processing using the hacked Kinect drivers. I’m also using an iPad to setup different planes of interest each with their own level of detail. The processing app is sending out OSC with depth information based on the level of detail and the defined plane. The iPad app is TouchOSC. For more information about using Kinect with your computer check out https://github.com/OpenKinect/www.SuperTou.ch I get to play with a lot of fun toys, one late night I made this little demo in Processing using the hacked Kinect drivers. I’m also using an iPad to setup different planes of interest each with their own level of detail. The processing app is sending out OSC with depth information based on the level of detail and the defined plane. The iPad app is TouchOSC. For more information about using Kinect with your computer check out https://github.com/OpenKinect/
