Rands In Repose: Two Universes (via nikf)
Paging James Paul Gee…
Posts tagged design
Rands In Repose: Two Universes (via nikf)
Paging James Paul Gee…
Bulavkus USB Flash Drive
A memory stick in the form of a safety pin:
Bulavkus—a USB flash drive disguised as a classic safety pin—keeps your data safely pinned.
For finding Bulavkus in a flash, simply fasten to any fabric material and spare yourself frustration of digging through pockets.
Wear your data proudly.You can find out more here, and can see the conceptual development process of the idea here
Nevolution: The Eamespunk Manifesto (via iamdanw)
Let’s make this happen.
(via iamdanw)
Designing for obviousness is hard because you have to account for existing user conventions despite their weaknesses.
Here’s the thing about the CueCat: it wasn’t that the hardware sucked, it’s that people aren’t going to scan things to go to a web page.
And yet now we have QR codes, which we’re laughing at, and which will disappear like an American Idol contestant.
QR codes, the CueCat, and other printed hyperlinks are just that. Links. They’re like the <a> tag1. But they’re not useful enough yet in their own right to bear the weight of their use in advertisements.
Advertisements are parasites on useful and desirable tools we already understand. Like the <a> tag.
The web runs on <a> tags. We love them. They fuel everything. And oh, yeah, some of them are ads. That’s an acceptable cost to many of us, though, because the others are so damn useful.
Would the <a> tag have caught on if the only place you saw it was on an advertisement or flyer? Would you “click here for more information” if you knew it was going to be a come-on?
Pretty sure I wouldn’t. In fact, I’d probably learn to avoid anything that looked like a clickable link.
Just like I’ve learned to ignore the big square 2D barcodes cropping up in stores and ads.
QR codes are a limited but powerful tool for some innovative applications. It’s a damn shame that they’ve come to mean, “some asshole wants me to wave my phone at a big square on the subway so I can watch a commercial about how awesome he is”.
And right now they’re inconvenient, slow, ugly <a> tags that require you to dredge out a piece of specialized hardware or software to use them. That’s not going to help either. ↩
I have no use for this.
I don’t want one more thing to carry in my pockets.
I have nowhere to wear this.
I want it anyway.
Tom Armitage:
When Igor says “Only hire people to work at the crossover of creative and technology if they have strong, practical, current coding skills.” I say: of course; why would you do otherwise? I thought that’s what that job title meant.
Tom’s (and Igor’s) primary thesis seems to be that ideas, on their own, are worthless. If you’re worth hiring, you must have the hard skills necessary to implement them. No objection here. Except (and this may be me projecting here), they assume that implementation begins and ends with software.
This grinds my gears a tiny bit: “coding” is not the only concrete skill required “to work at the crossover of creative and technology”. Especially if you want to make an actual thing that lives outside of a screen.
Unlike Tom, I can’t personally write software to scale, whether for the web or Arduino. I can do just enough to go from sketch to creaky prototype. “A smattering of Processing here and some weak PHP there,” yeah, that’s me.
On the other hand, I’m fairly certain I can take a pencil sketch of the thing that the prototype runs on, and turn it into an actual object to be printed, or machined, or molded. That object might even fit well in the hand (or on the body), and use its form to complement the behavior my shoddy, rinky-dink code programmed into it.
Like Tom, I found myself nodding my head through his and Igor’s articles. They’re both absolutely worth reading. And Wieden+Kennedy are a web development firm, so it’s understandable they’d need to make a firm stand and declare that they will only hire people with strong, relevant skills in their field.
As the so-called “internet of things” begins its slow crawl up the steep side of the hype cycle, though, it’s going to become more and more important for coders to learn a little bit about the other ways of making things.
You know: a smattering of SketchUp here, some weak foam carving there. So that they can take ideas and put them into the world, and test them, break them, and iterate, to “go from a fragile prototype and turn it into solid reality”, in Tom’s words.
I’m pretty sure that’s what being a “Creative Technologist” means.
“A Systematic Approach to Interactive Visualization”
One thing about Bret Victor: he doesn’t go in for halfway measures. You really have to get your hands on this thing and play with it.
SWYP: See What You Print (by Artefact)
Happy to see innovation in this space. I like the concept: instead of fiddling with an abstract set of options in dialog boxes on your PC or (worse) a handheld device, SWYP gives you a more representative, content-focused interface.
The Bearina is a conceptual open-source, 3D printable IUD that uses a one-cent coin to as the chemical reactant by Open Design advocate Ronen Kadushin..
I’m curious: is there really enough copper in a coin to make this work?
Steve Jobs’s Best Quotes - Digits - WSJ
(via iamdanw)
(via iamdanw)
The Parafernalia Falter-2D Pen Kit is another flat-packed kit pen, similar to the DIY Pen by Fraser Ross.
The contrast between the two objects is intriguing. The DIY Pen Kit is laser-cut wood and rubber, and is assembled by forming a skeleton and shrinking a sheet of rubber around it. The Parafernalia Falter-2D Pen Kit (a name that really trips easily off the tongue) is pressed steel. The kit includes a tool to bend the metal into shape, and a stand for the finished pen.
The inclusion of a stand is telling: the pen itself is clearly a show piece. It isn’t intended to be used for serious writing. Its intent is to sit on your desk and be beautiful. Which function, I should say, it fulfills admirably.
The DIY pen is a grippy, rubbery, tactile object. It invites you to pick it up. You can see how it will patinate as it ages: hand dirt will wear into the rubber over the ribs. It will get shiny finger marks where you habitually hold it. Eventually, holes will wear in the rubber, and it will either disintegrate, or be patched with more heat-shrink.

Does that sound sad? It shouldn’t.
The pen is one of the most intimate tools the human hand can hold. It takes what is inside of us, and scribes it into the world, where we can see it and pin it down, like a specimen. It is only fitting that a pen would live, age, wear out, and die. Just as we do.
A good pen has affordance. It makes my hand itch to pick it up, to hold it, and to put it to paper, to feel the scratch or roll of its tip against the paper’s tooth.
When I look at the Parafernalia Falter-2D Pen Kit, I don’t feel it in my hand. It seems beautiful, and cold, and sterile.
And, maybe, just a little bit sad.
(Via Michael Randall).
The DIY pen is for mass production, a flat packed object, investigating what forms can be created from flat sheet manufacturing and by the combination of two conflicting materials - Heat Shrink Rubber and Plywood. (via DIY Pen - fraser-ross.com)
More like this, please.
1. Keep good company
2. Notice the ordinary
3. Preserve the ephemeral
4. Design not for the elite but for the masses
5. Explain it to a child
6. Get lost in the content
7. Get to the heart of the matter
8. Never tolerate “O.K. anything.”
9. Remember your responsibility as a storyteller
10. Zoom out
11. Switch
12. Prototype it
13. Pun
14. Make design your life… and life, your design
15. Leave something behindExcerpt from The 15 Things Charles and Ray Eames Teach Us by Keith Yamashita